CS2
SUS
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Dobaul · CS2SUS
Overview
Stats
Matches
Maps
Demo stats
Leetify & FACEIT
Demo stats
Steam
Sus check
Last 15 games
0.0
%
Nothing unusual
Signals look like normal play
Normal
Watch
Suspicious
High risk
Plays like
Premier 8,785
8
,785
Account age
11 yrs
since Sep 2015
CS2 hours
—
not public
Bans
None
VAC, game, trade, FACEIT
Profile
Public
visible
SteamID64 76561198219661237
Leetify & FACEIT
Leetify ratings
This player hasn't signed up on Leetify, so no skill ratings are available.
FACEIT stats
This player has no FACEIT account linked to Steam.
Demo stats
15 demos parsed · 347 rounds · last 6 hours ago
General
Poor
Average
Good
Elite
Rank
HLTV rating
1.00 is an average player
0.75
Bottom 5%
K/D ratio
kills per death
0.63
Bottom 4%
ADR
average damage per round
55.7
Bottom 3%
Headshot %
of all kills
25.5
%
Bottom 2%
K / D / A
165
/
264
/
74
Win rate
26.7
%
Kills / round
0.48
Survived
23.9
%
of rounds
2K / 3K / 4K / 5K
31
/
9
/
0
/
0
MVPs
20
1.3 per match
Premier change
-350
from 7,053
Aim & reactions
Poor
Average
Good
Elite
Rank
Time to damage
spotted → first damage
505
ms
Bottom 27%
Duels & rounds
Poor
Average
Good
Elite
Rank
Opening duels won
17 won, 39 lost
30.4
%
Bottom 4%
Utility
Poor
Average
Good
Elite
Rank
Utility damage
HE and molotov damage per round
4.6
Top 38%
Enemies flashed / flash
Preaim
crosshair offset when spotting
8.39
°
Bottom 35%
Spray accuracy
accuracy while spraying
23.8
%
Bottom 28%
Accuracy (spotted)
shots that hit once an enemy is spotted
25.7
%
—
Wallbang kill share
of all kills
1.8
%
—
Smoke kill share
of all kills
5.5
%
—
Kills while blind
of all kills
3.0
%
—
No-scope kill share
of all kills
0.0
%
—
Counter-strafing
first shots fired standing still
59.1
%
—
Head hit %
7.0
%
hits that land on the head
Time to kill
1,264
ms
spotted → kill
AWP kill share
2.4
%
of all kills
Wallbang / smoke / noscope
3
/
9
/
0
Clutch win rate
3 of 32 won
9.4
%
Bottom 19%
KAST
rounds with a kill, assist, survival or trade
65.1
%
Bottom 15%
Opening duels / round
0.16
Trade success
32.0
%
33 of 103 chances
Traded death success
60.0
%
57 of 95 deaths
0.43
—
Flashes leading to a kill
0 flash assists
2.0
%
—
HE damage / throw
78 per match
12.5
—
Molotov damage / throw
27 per match
3.0
—
Smokes / match
8.1
—
Flashes / match
3.4
Teammates flashed / flash
0.27
Blind time / enemy
3.15
s
Utility held on death
$445
average value still unused when killed