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GRILLI MATATTA · CS2SUS
Overview
Stats
Matches
Maps
Demo stats
Leetify & FACEIT
Demo stats
Leetify & FACEIT
Steam
Sus check
Last 22 games · calculated 2 hours ago
0.0
%
Nothing unusual
Signals look like normal play
Normal
Watch
Suspicious
High risk
Plays like
Premier 15,768
15
,768
Account age
11 yrs
since Dec 2014
CS2 hours
—
not public
Bans
None
VAC, game, trade, FACEIT
Profile
Public
visible
SteamID64 76561198170490533
Leetify ratings
This player hasn't signed up on Leetify, so no skill ratings are available.
FACEIT stats
This player has no FACEIT account linked to Steam.
Demo stats
22 demos parsed · 422 rounds · last 8 days ago
General
Poor
Average
Good
Elite
Rank
HLTV rating
1.00 is an average player
1.02
Bottom 37%
K/D ratio
kills per death
0.92
Bottom 37%
ADR
average damage per round
80.5
Top 46%
Headshot %
of all kills
48.3
%
Top 33%
K / D / A
302
/
328
/
89
Win rate
36.4
%
Kills / round
0.72
Survived
22.3
%
of rounds
2K / 3K / 4K / 5K
55
/
16
/
4
/
1
MVPs
51
2.3 per match
Premier change
+1,849
from 19,377
Aim & reactions
Poor
Average
Good
Elite
Rank
Time to damage
spotted → first damage
453
ms
Top 35%
Preaim
crosshair offset when spotting
7.75
°
Top 46%
Spray accuracy
accuracy while spraying
28.7
%
Top 33%
Accuracy (spotted)
shots that hit once an enemy is spotted
28.5
%
—
Wallbang kill share
of all kills
2.0
%
—
Smoke kill share
of all kills
7.0
%
—
Kills while blind
of all kills
1.0
%
—
No-scope kill share
of all kills
1.7
%
—
Counter-strafing
first shots fired standing still
57.1
%
—
Head hit %
21.1
%
hits that land on the head
Time to kill
834
ms
spotted → kill
AWP kill share
20.2
%
of all kills
Wallbang / smoke / noscope
6
/
21
/
5
Duels & rounds
Poor
Average
Good
Elite
Rank
Opening duels won
53 won, 68 lost
43.8
%
Bottom 27%
Clutch win rate
8 of 51 won
15.7
%
Bottom 45%
KAST
rounds with a kill, assist, survival or trade
69.9
%
Bottom 44%
Opening duels / round
0.29
Trade success
30.0
%
30 of 100 chances
Traded death success
45.9
%
45 of 98 deaths
Utility
Poor
Average
Good
Elite
Rank
Utility damage
HE and molotov damage per round
3.7
Bottom 46%
Enemies flashed / flash
0.55
—
Flashes leading to a kill
7 flash assists
6.5
%
—
HE damage / throw
71 per match
10.6
—
Molotov damage / throw
0 per match
0.0
—
Smokes / match
7.4
—
Flashes / match
13.3
Teammates flashed / flash
0.46
Blind time / enemy
3.15
s
Utility held on death
$255
average value still unused when killed