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SUS
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Leetify & FACEIT
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Leetify & FACEIT
Knx# · CS2SUS
Leetify ratings
This player hasn't signed up on Leetify, so no skill ratings are available.
FACEIT stats
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Demo stats
7 demos parsed · 135 rounds · last 1 month ago
General
Poor
Average
Good
Elite
Rank
HLTV rating
1.00 is an average player
1.12
~Top 45%
K/D ratio
kills per death
1.08
~Top 35%
ADR
average damage per round
84.5
~Top 35%
Headshot %
of all kills
47.8
%
~Top 31%
K / D / A
111
/
103
/
25
Win rate
28.6
%
Kills / round
0.82
Survived
23.7
%
of rounds
2K / 3K / 4K / 5K
17
/
12
/
2
/
0
MVPs
19
2.7 per match
Premier change
-474
from 21,624
Aim & reactions
Poor
Average
Good
Elite
Rank
Time to damage
spotted → first damage
519
ms
~Bottom 26%
Preaim
Duels & rounds
Poor
Average
Good
Elite
Rank
Opening duels won
12 won, 22 lost
35.3
%
~Bottom 6%
Utility
Poor
Average
Good
Elite
Rank
Utility damage
HE and molotov damage per round
4.8
~Top 31%
Enemies flashed / flash
crosshair offset when spotting
7.76
°
~Bottom 47%
Spray accuracy
accuracy while spraying
33.6
%
~Top 18%
Accuracy (spotted)
shots that hit once an enemy is spotted
32.3
%
~Top 21%
Wallbang kill share
of all kills
0.9
%
~Bottom 5%
Smoke kill share
of all kills
1.8
%
~Bottom 4%
Kills while blind
of all kills
0.0
%
~Bottom 19%
No-scope kill share
of all kills
0.9
%
~Top 11%
Counter-strafing
first shots fired standing still
74.3
%
~Top 9%
Head hit %
20.8
%
hits that land on the head
Time to kill
952
ms
spotted → kill
AWP kill share
14.4
%
of all kills
Wallbang / smoke / noscope
1
/
2
/
1
Clutch win rate
8 of 30 won
26.7
%
~Top 11%
KAST
rounds with a kill, assist, survival or trade
63.7
%
~Bottom 8%
Opening duels / round
0.25
Trade success
45.8
%
11 of 24 chances
Traded death success
42.9
%
9 of 21 deaths
0.46
~Bottom 10%
Flashes leading to a kill
1 flash assists
0.0
%
~Bottom 2%
HE damage / throw
66 per match
7.5
~Bottom 27%
Molotov damage / throw
26 per match
5.1
~Top 10%
Smokes / match
9.3
~Top 28%
Flashes / match
8.0
Teammates flashed / flash
0.16
Blind time / enemy
3.52
s
Utility held on death
$40
average value still unused when killed