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SUS
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Elita · CS2SUS
Overview
Stats
Matches
Maps
Demo stats
Leetify & FACEIT
Demo stats
Leetify & FACEIT
Sus check
Last 18 games · calculated 1 day ago
0.0
%
Nothing unusual
Signals look like normal play
Normal
Watch
Suspicious
High risk
Plays like
Premier 10,934
10
,934
Account age
1 yr
since Mar 2025
CS2 hours
—
not public
Bans
None
VAC, game, trade, FACEIT
Profile
Public
visible
SteamID64 76561199837136668
Leetify ratings
This player hasn't signed up on Leetify, so no skill ratings are available.
FACEIT stats
This player has no FACEIT account linked to Steam.
Demo stats
18 demos parsed · 319 rounds · last 24 days ago
General
Poor
Average
Good
Elite
Rank
HLTV rating
1.00 is an average player
0.78
Bottom 6%
K/D ratio
kills per death
0.62
Bottom 4%
ADR
average damage per round
64.8
Bottom 10%
Headshot %
of all kills
50.3
%
Top 26%
K / D / A
159
/
257
/
92
Win rate
44.4
%
Kills / round
0.50
Survived
19.8
%
of rounds
2K / 3K / 4K / 5K
25
/
2
/
1
/
0
MVPs
16
0.9 per match
Premier change
+2,316
from 16,541
Aim & reactions
Poor
Average
Good
Elite
Rank
Time to damage
spotted → first damage
467
ms
Top 46%
Preaim
crosshair offset when spotting
9.58
°
Bottom 13%
Spray accuracy
accuracy while spraying
22.6
%
Bottom 19%
Accuracy (spotted)
shots that hit once an enemy is spotted
25.6
%
—
Wallbang kill share
of all kills
1.9
%
—
Smoke kill share
of all kills
5.7
%
—
Kills while blind
of all kills
0.0
%
—
No-scope kill share
of all kills
0.0
%
—
Counter-strafing
first shots fired standing still
65.0
%
—
Head hit %
17.1
%
hits that land on the head
Time to kill
964
ms
spotted → kill
AWP kill share
7.5
%
of all kills
Wallbang / smoke / noscope
3
/
9
/
0
Duels & rounds
Poor
Average
Good
Elite
Rank
Opening duels won
30 won, 37 lost
44.8
%
Bottom 30%
Clutch win rate
2 of 32 won
6.3
%
Bottom 9%
KAST
rounds with a kill, assist, survival or trade
65.8
%
Bottom 18%
Opening duels / round
0.21
Trade success
40.3
%
29 of 72 chances
Traded death success
57.7
%
49 of 85 deaths
Utility
Poor
Average
Good
Elite
Rank
Utility damage
HE and molotov damage per round
6.0
Top 20%
Enemies flashed / flash
0.61
—
Flashes leading to a kill
9 flash assists
8.8
%
—
HE damage / throw
100 per match
11.8
—
Molotov damage / throw
6 per match
1.4
—
Smokes / match
9.2
—
Flashes / match
8.2
Teammates flashed / flash
0.34
Blind time / enemy
3.35
s
Utility held on death
$242
average value still unused when killed